Under creative economy tide, ranging from industry, creativity to policy, all have become the booster of the development of the design industry. The illusion of design unilaterally exaggerates the role of "design" which develops the "arrogance" of the design. To a certain extent, it blocks the constantly expanding and the deformation of social practice which have already had some exploration based on their own problems. Maybe, these unclassified activities are the origin of the creative designs which would not be rigid.
“Possibilities” really mean something that is not far from the previously set reality. But “Impossibilities” are the main studying subjects during the design. Finding the paths from the impossibilities is the only way for design thinking mechanism. Design thinking or activities is not success learning. “Impossibilities” or “Dead end” is the normal state of the experiment. According to the present situation, there has been a major shift in the way society operates on which modern design depends, and the foundations of technology are changing dramatically. The emergence of AlphaGo Zero makes sensitive human beings think of unprecedented existential crisis – it is existing outside of their existed knowledge which has totally differences from the intellectual products that the designers still struggle on the ethics issues. The reasons why AI is so popular, in our eyes, lie in that it leads to an unknown, speculative world, including the question of the relationship between intelligent products and people that designers talk about. For now, the designs which have been used as a solution for some technologies or enhancement and extension of human capacity has entered the "mainstream", "definitive" and "classical" period.
Since we set the “impossibilities” as the theme, we are hoping the research content is not a kind of conclusive theories, which should focuses on the function of maintaining the sensitivity of design thinking and crisis awareness instead and even the seemingly shapeless thoughts or weird remarks. In terms of specific content, I hope to start from the following three aspects: 1. In front of new resources (science and technology, economy and society), the reflection and judgment can be made by the design of general thinking; 2. Research will be made on design methodology in the field of non-traditional design; 3. The appearance of the design activity would be shown as a specific case. In addition to the theoretical discussion, we will set up case units and invite creators with non-mainstream social awareness to introduce their cases, so as to inspire people to pay attention to the vivid social scene that has nothing to do with the design concept from the perspective of design thinking.
The seminar includes two parts: keynote speech and round table meeting.
In terms of keynote speech：
eight speakers (The four Nordic countries will recommend a person respectively) will be invited and ask them to provide conference speeches in advance. The organizers will pass these speeches to four commenters (each one is responsible for two speeches) and ask them to respond to these speeches in the form of a live speech (a prepared written response to these speeches in advance will be welcomed.).
In terms of round table meeting：
asides from host and commenters, other people from other fields will be invited. The discussed topics include but are not limited to the keynote speech content.
For the case part, some non-mainstream local designs will be emphasized (includes some specific pointed design theories.).
Printing & Publishing
Before seminar, the seminar essays and related information should be printed in advance for the conventioneers’ use. After the seminar, a formal anthology will be printed including: 1. Host’s essays; 2. Commenters’ reviews; 3. Round table discussion selection; 4. Design cases. The possible confidentiality related issues in the study will be discussed separately.